~Garland~, Final Fantasy 8: A Weird, Wonderful Game. Am I the only one who hates level scaling in rpgs? Enfin le conseil le plus important, ne faites pas de level up, évitez les ennemis qui rapportent trop d'expérience. "Forget all that. © 2021 GAMESPOT, A RED VENTURES COMPANY. Votre site de référence sur la saga Final Fantasy et toute l’actualité Square Enix i have beaten ff8 before on the ps1, but this time i want to try to do the thing where you just stay low level and use the diablos "no enocunter" thing to avoid random enocunters and stay low level...but basically how do you do that? Vagal. - Vilurum Xaren, leader of the happy turtles, and knowitall. Sry but to me FF8 is hard because at that time i dunno how to use the junction system and didn't upgrade my weapon till i beat the game only with some low level GF Perhaps in the pre-battle AI section in ProudClod? I got so softlocked I had to start again. 7248789. 7248798 >>7248789 I don't think I've ever heard of anybody who liked level scaling. Released in 1999, it is the eighth main installment in the Final Fantasy series. FF VIII. The end result is that you either spend an eternity grinding spels or playing Triple Triad to break the game, or it will break you. Level Scaling in and of itself is not a massive problem. Each card has four numbers (known as ranks) placed in top left corner; each number corresponds to one of the four sides of the card. Lemonade was a popular drink and it still is. Now, i have to admit, the reason why i skipped FFVIII until now is the level scaling enemies. Part of the appeal of rpgs for me is being able to grind and destroy everyone with ease. There's level scaling in FF? Or you could spend 15 minutes before the Timber mission prepping yourself for 80% of the game. Pallete/Model Swapping, on the other hand, causes a far more "normal" flow in difficulty. While this is the best way to play the game, the remaster isn’t on the same level as the ones FFVII and IX received. There is a huge misunderstanding about FF8 level scaling: you don't ever, ever need to evade battles, the game is perfectly balanced as is, you can even normally grind enemies that drop experience. You can comlete the game easily without leveling up once. if its omega weapon your fighting. Section G-Forces Final Fantasy 8 (FF8) GF associables. I have read a lot of people saying try to level up as little as possible and just junction to make the game a lot easier. Dec 6, 2013 @ 12:14am Stop leveling up your characters. GF non-associables. You have the power, the position, and the motive to do it." I think i understood the junction system... As i understand it GFs only determine what stat slots become available to junction magic to, give you specific abilities and give you specific boosts... Or do specific GFs also determine how strong diferent spells would be (like Ifrit -> fire based spells)? How important exactly is keeping low levels? It may sound strange, but actually leveling up your characters does more harm than good. Just draw magic and then run away? Your level isn't that important its your junction setup that can either break the game or have you screaming in frustration. Changing color palette for a "different" stronger version of a mob is more honest than lv scaling. But their stats don't increase as slow as your characters'. My only actual complaint with FF8 is how the enemies get stronger as you do. Triple Triad is played on a three-by-three (3x3) square grid of blank spaces where the cards will be placed. The main problem I have with level scaling is that it makes it feel like you're not doing anything. In a game with level scaling, it's enemy Y all the time, and even when your stats have tripled, Y is (in theory) exactly as tough an obstacle as it was at the beginning. Is there a mod or something that will get rid of that feature? >> Anonymous 01/02/21(Sat)22:34:35 No. to the first guy:. You're browsing the GameFAQs Message Boards as a guest. Would I not want some challenge? Les Guardian Forces, ou G-Forces sont à la base de la puissance des personnages dans Final Fantasy 8. share. 7249073. Beat the game once and came back once again but this time quit around disc 2. Level Scaling Anonymous 01/02/21(Sat)22:32:28 No. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. 26,303 Posts #7 • Sep 8, 2002. Fan Projects: Final Fantasy VIII-2, Final Fantasy XVI. (SPOILERS). None of these additions were anywhere near as big as level scaling, junctioning, and drawing magic though. Bonjour, y'a t'il du level scaling dans ce jeu ou pas ???? - Enemies level up exactly as you do. save hide report. I hate it. Some enemies at level 100 over 100 Str points more than when at level 10. Compatibilités des G-Forces Capacités des G-Forces. ALL RIGHTS RESERVED. Like in FFX, sure the enemies are just recolours of each other (although they do pick up some new tricks occasionally), but that allows it to feel like you're making progress. I will not be responsible for your stupidity.. GT: jimmyrockstar, PSN: testesbomb---. For me it`s always fun to level up your party to overcome any obstacle in a given game, so this game always negated one of the reasons i like JRPGs so much. level gaining is easy, just find a nice place to level my favorate place is the forest near timber beside the lake. 100% Upvoted. So, from a regular level up perspective, it benefits more your enemies than you if you level up. The reason I think 8 doesn't get as much love as 7 isn't because it's a worse game but because the experience of playing it is so different from a traditional final fantasy that it pushed away some series fans. Anonymous 01/02/21(Sat)22:34:35 No. Due to the level scaling system, most enemies actually give worse items when mugged instead of defeating them normally and obtaining item drops. Instead, 90% of your stats will come from having proper junctions. its so much fun and FF8 is one of the only games you can even do this effectiv FF2 FF8 and FF10 have (in my opinion) the most innovative and exiting character developing systems #6. there's an item you have to use to kill him. Junctioning scaling will easily surpass level scaling even if you grind pretty heavily, especially if you visit extra areas/bosses to get things like Tornado or Triple to junction. This makes it feel like your improvements are meaningless because they don't improve your performance relative to the enemies at all. And monsters level up based on your own level but have a better scaling. It's why you could spend 50+ hours before the ifrit mission prepping yourself for 80% of the game. For example, the Elnoyle at high tier (level 30+) drops Energy Crystals, but mugging from it only yields Moon Stones, same as the low tier (level 1-19) version. For the OP FF8 is probably the easiest game in the serie, at least for me. The top rig… Dischord will halve the target's level for the remainder of the battle. Old-school approach: Red and blue bats would be found in different places. Vergil's Downfall(Blind) Episode 05 - Own Shadow - http://youtu.be/Z12gTrgneg0. As long as I can ultimately take them out of the equation. - Getting at level 100 only raises your stats 20-40 points the most. Sénar cucu, perso tout droit sorti d’un sitcom française AB production sans charisme et complétement creu, level-scaling et systeme de combat bancal. >> Anonymous Sat Jan 2 23:43:17 2021 No. Which magic junctions best to which stat? In fact, I think it could be used to great effect. Which magic junctions best to which stat? Careful and precise junctioning and ability equipping is the key to being effective in battles. I loved the level scaling in ff8. FF8 is a game where your character level can remain static but everything around you grows ever-more ridiculous – characters clambering to have thousands of … You are destined to live among the stars for all eternity. >Site Live< Pop over to my site for help with setting up PSX emulators. 7 comments. Whiskeydiver. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. The issues you mention regarding specifically FF8 have nothing at all to do with level scaling. Thanks in advance. The ranks range from one to nine, the letter A representing ten. Junctioning, and especially junctioning *well*, will have a big and appreciable effect on your strength and survivability in battle. Leveling Up is not the way to get stronger. You're notably stronger than enemy Y, and are now fighting enemy Z instead. That’s sad since this is arguably the best looking of the PS1-era FF titles. The problem is that Level Scaling tends to work against the player; enemies tend to grow stronger at a far faster rate than the player, making it so that gaining levels actually makes you relatively weaker. FF8 Leveling and Difficulty question. just in ff8. Any ideas will be greatly appreciated. Level scaling makes no sense at all. We clasped our hands, our hands in praise of a conquerors right to tyranny. Final Fantasy VIII is a role-playing video game developed and published by Square for the PlayStation console. 7248798. Don't quite understand Zell side quest ... What would you like to see in a proper remake? leveling is always the same number of exp which is 1000. Or what do people get out of that? I don't care how much any enemy in any game scales to be perfectly honest. No, GF's don't determine anything other than their own attacks and your abilities. Level is the single most influential statistic that affects the damage for nearly everything. Do I want to make it easy though? Enemies in this game level with you and gain ***much*** more stats than your characters do for those levels. © 2021 GAMESPOT, A RED VENTURES COMPANY. Level Scaling in FFVII « previous next » Print; Pages: [1] Author Topic: Level Scaling in FFVII (Read 3497 times) vega900. >> Anonymous Sat Jan 2 22:42:56 2021 No. you do a NO-leveling-playthrough. - Topic Level scaling ou pas du 05-06-2014 19:09:00 sur les forums de jeuxvideo.com You're browsing the GameFAQs Message Boards as a guest. Movie Reviews, Gaming News, and other random tidbits: http://www.geekologie.com/2008/08/25/ninja.jpg. It is an important part in the calculation of damage, whether it be physical or magical. Not a bad game tough. Those will only make you strong and will not increase the strength of your enemies. If you wanted easier encounters, returning to the red bat area would net you red bats, unless some major event changed the encounter list for that place somehow. So if you're wanting to make things easier, draw/refine more spells and try things out to find the best junctions for each stat. Posts: 16; Level Scaling in FFVII « on: 2015-08-09 19:09:12 » Is it possible to put anything into an enemy/boss AI to allow for level scaling? 7248838 >>7248830 It fucked me on the Adel fight. How important exactly is keeping low levels. < > Showing 1-14 of 14 comments . ALL RIGHTS RESERVED. Don't quite understand Zell side quest ... What would you like to see in a proper remake? Also, how do you not level? 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